- The Games
- Organising Committee
- Rio de Janeiro
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The oldest Equestrian discipline, Show Jumping was created by the English. During the 18th century, a decision by the British Parliament obliged the enclosure of certain open fields. As a result, some fox hunters who already enjoyed riding quickly started to jump off the hedges of some properties.
In the mid-19th century, a competition that was similar to hunting was created, but along a smaller circuit and with fences such as tree trunks, small ravines and streams. The first official competition took place in 1900, in Ireland – the same year when Equestrian competitions debuted at the Olympic Games in Paris, with a three eventing test: High Jump, Long Jump and a time-measured course.
The discipline was not included in the programme of the 1904 Games, in the American city of St. Louis or in the London 1908 Games, but it returned in the 1912 edition, in Stockholm. The Swedish capital also saw the introduction of a sequence of fences, a creation of Italian captain Frederico Caprilli – considered the father of modern Equestrian competitions.
Another important change presented by Caprilli was a way of Jumping at events that is still used to this day: resting slightly above the saddle with the body, leaning forward while the horse is in the air.
During jumps, the aim is to complete a course with 8 to 12 obstacles, including parallel bars, ditches and small walls, in the shortest possible time. Knocking down an element on the track, deviations from the correct course, or exceeding the time limit for the presentation all accrue penalties to horse riders, which are taken off their final scores.
Individual events have five phases, all eliminatory, and the 20 best compete for medals in two rounds, called the A and B Finals. Whoever performs the best in these rounds is the winner. If two or more participants make no mistakes, they go back around the course as a tie-break round. Regulations permit only three sets per country in the final individual competitions.
Team competitions feature two stages, and only the eight best teams go through to the decisive round. The best performing team in both rounds wins. Only four participants may jump in the event, discarding one of the results – normally the worst one. Each team has four sets, and a spare horse and rider.